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Far Cry 6 Players Started Murdering Their Chauffeurs Out Of Frustration

Far Cry 6 Players Started Murdering Their Chauffeurs Out Of Frustration

Far Cry 6 players are struggling against a number of frustrating gameplay oversights and poor design choices

Far Cry 6 developed by Ubisoft launched to so far mixed reception from the general audience. Among other issues, players are infuriated that the game adapted New Dawn’s scaling system. This resulted in a clip of a player unloading 4 rounds from a high-power sniper rifle, right into the head of a watchdog, before he finally went down. This reportedly happens with almost every common enemy. Another player commented that he started the game on the easiest difficulty setting to just enjoy the story. And he had a similar experience. It took 4 shots to the chest from the same high-power rifle to dispatch a common guard.

But a Far Cry 6 exclusive problem is the enemy spawn rate. Far Cry featured enemy strongholds that you took over ever since the second game in the franchise. And in each game, the rules are very similar. You enter a location, and it will feature a predetermined number of guards. If an alarm is raised then reinforcements will eventually come. But Far Cry 6 throws this dynamic out of the window. Instead, guards will respawn all of the time during your siege. This basically killed the stealth aspect of the game. Because before you knife the 5 guards on your end of the outpost, on the opposite side 5 more will spawn.

Not only that, players are reporting that enemies spawn right behind them! Or even inside of them, or just appear in plain view. Sometimes when they are locked in animations, and can’t fight back.

Far Cry 6 teaches you to trust noone, not even your A.I buddies.

Problems with enemies are annoying, but Far Cry 6 enthusiasts quickly found that it’s not the enemies who are the worst. Your own HUD picks a fight with you every five minutes. When you enter a new area a pop-up at the top of your screen will inform you by displaying the name of this area. This for some reason hides your minimap for the entire duration of the pop-up. You want to know where enemies are hiding? See the surrounding topography? Or you just wanted to make sure you are going towards your chosen area of interest? No dice. The very same thing happens when you complete a mission. The pop-ups also prevent you from accessing the weapon wheel which is frustrating.

But the worst thing turned out to be friendly bots. Although to be honest, they do not seem that friendly. At any point in your adventures, you can call for vehicle delivery to not be stranded on foot on the enormous map of the game. But the problem is that the NPC delivering the vehicle to you will stand right in front of the driver’s door, and prevent you from getting in. At this point, you can either run into him repeatedly to shove him, which doesn’t always work. Or you can open fire, which the game punishes you for.

Some Reddit user found the quickest way to access your vehicle in a post titled “I am fed up with this guy“. When the deliveryman approaches you with your car, just open fire and aim for his head. His dead body will slide right off the driver seat, allowing you to drive off towards your adventures in no time.

Even if by themselves those issues are just minor annoyances, they compound into frustration in longer sessions with the game. Because of this, the player base hopes that Ubisoft releases some kind of hotfix soon. But we will have to wait and see how the story develops.