Divinity: Original Sin 2 had its full version release on September 14th, 2017 and claimed the top spot among Steam sellers in less than 24 hours. Although this was primarily because a lot of people jumped on purchasing the early access version just before the full release, it doesn’t diminish the success of DOS 2.
The top spot on the list of sellers was held by PlayerUnknown’s Battlegrounds for a long time. It didn’t take long for PUBG to return to the first place. Despite that, Divinity: Original Sin 2 is still a close second with a high possibility to get back to the top. If you keep in mind that it’s considerably more expensive that PUBG you figure out that DOS 2 probably earned more money off sales than its rival.
Incredibly Bad Timing for the Release
The story about the release of Divinity: Original Sin 2 is quite an interesting one. Everything was ready for the big day when a mishap occurred. A fire in Gent (Belgium), hometown of Larian Studios, caused a power outage in the entire area. That blocked the whole development team from carefully following the release and dealing with any issues.
Instead of that, they had to wait for the power to come back. Although the fans were afraid the release would be delayed, that didn’t happen. Divinity: Original Sin 2 appeared on time (more or less), as well as the hotfixes, translations and even the modding support. The last one is supposed to secure the longevity of the game. The developers will offer plenty of add-ons and patches, but the fans will also keep everything fresh with their mods.
Despite all the issues that happened, DOS2 managed to achieve considerable success during the first week. It has established its position in the top 10 most played games on Steam. Aside from that, they had more than 85,000 concurrent players during the weekend, which is also encouraging. The current number of sales stands very close to 500,000. Compared to the original DOS, the sequel should reach this number three times faster.
Console Release Not Coming Anytime Soon
Swen Vincke, director of Larian Studios, revealed that they would be focusing on providing support for the PC version of Divinity: Original Sin 2. That disappointed console owners because it inevitably moved the release for Xbox One and PlayStation 4 for a later date.